I'm trying to use glReadPixels to get color data from an image. I'm supposed to be using glReadPixels but I can't seem to figure it out. It's part of a much larger project, but right now all I want is to know how to properly use this.
I looked it up and got something like this:
void glReadPixels(GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLvoid* data);
But I'm not sure what I should be putting in as that last argument, and when I do, how I would even use it. Help would really be appreciated! (ie: a simple example of how to use it, or how to get the color)
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