The release notes mention that it is not yet possible to access color data in Unity, but I believe you can attach a callback to a video overlay listener and receive a YUV12 byte array in Unity and manually convert it into RGB565 to display on screen, perhaps with a shader.
Has anyone had success accessing and displaying color data (say in an AR overlay) in Unity? If so, could you share some pointers/code on how to get started?
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